PoE 3.3 Arc/Lightning Spire Builds For TRAPS Saboteur
Under is definitely the function I'm applying.
Noone bothered with this weird combination, but I basically had a blast even though single target harm was Total CRAP.
Later Saboteur ascendancy was reworked in 3.2, I returned to my original make and now it was a lot smoother practical experience! With some jewels and abyssal gear and regen inside the ascendancy it became substantially superior, yet nonetheless sucked for single target generally. So I've been waiting for some single target support and appears like it lastly arrived in 3.3! Additional damage per chain and CRAZY 8-second traps!
- How does it perform normally?
- Early Levelling Gear/Skills
- My Actual Gear/End-Game Skills
- Flasks
- Pantheon Gods
- Far more excellent gear
NO.1How does it perform, normally?
Trap Support has no cooldown now in 3.3 and also you can throw 15 Traps instead of three (in the end-game you can have around 23 traps at a time on the ground). This is a BUFF, so now it's all about your Throwing Speed + cooldown for lengthy eight-second Traps.
two) Arc is actually a lightning, chaining spell with the highest quantity of chains in the game. Chain means it'll "zap" amongst enemies. In three. three Arc does 15% Far more damage per remaining chain. If 1 enemy is on screen it will be 105% much more damage, which is DOUBLE the damage. So it is now very good against a single target.
We are going to use Arc+Trap in a shaper 5L gloves for clearing maps and eight second fat Lightning Spire Trap within a 6L for bosses.
three) Run around, throw traps, do not run INTO packs or you might die. For precisely the same purpose I never possess a dagger as well as a shield here. Even with Acrobatics, this can be still a quite low HP build. Going ES route is just about very same, maybe a little better.
Never stand close to bosses or you may die.
Pros:
+great map clear speed
+serious firepower with very low investment
+end-game viable (need to have pretty fantastic reflexes for end-game though!)
+massive life regen (as much as 20% per second and also a lot more with Tinkerskin)
Cons:
-Squishy as low Life pool (difficult to go over 5k)
-Pretty slow using a wand and Flame Dash
-sketchy for HC
PoB Hyperlink:https://pastebin.com/qwAv98Cw
For Ascendancy: Pyromaniac, Best Crime, Chain Reaction, Explosive Expert (SC), or Born within the Shadows (HC)
Bandits: Alira or Kill All. (i often pick Alira)
NO.2Early Levelling Gear/Skills
Nothing crazy right here. Double Lifespring, Wanderlust, Locational Caress.
Get Axioms early on. It will assist you to stack crit rapidly.
You can also use Fencoil which is a free Trap hyperlink
https://pathofexile.gamepedia.com/Fencoil
it might be later upgraded to a strong 6L!
In incursion league you can find also a lot of low-priced Trap DPS one-handers:
In the past, I employed Fire Trap->Ice Trap for leveling, but now it is not needed.
In the get started you will have Explosive Trap. Use it till level 12.
At level 12 get Arc and begin performing this setup:
3L: Arc-Trap Support-Multiple Traps
4L: Arc-Trap Support-Multiple Traps-Added Lightning
Level 18:
4L: Arc-Trap & Mine Damage-Trap Support-Multiple Traps
At level 22 buy Deerstalker boots!
At level 28 get started making use of Lightning Spire Trap inside a second 4L:
4L: Lightning Spire-Added Lightning-Trap & Mine Damage-Advanced Trap Support (or Controlled Destruction)
At level 38 begin employing Cluster Traps Help on Arc:
4L: Arc-Trap & Mine Damage-Trap Support-Cluster Traps
NO.3My Actual Gear/End-Game Skills
Gloves with +1 Trap can boost your harm by about 25%. But they will most likely drop your resists into abyss :D. If you may nevertheless balance your resists, use them for sure! It really is a HUGE BOOST!
For the amulets and rings: high life, crit multi, spell damage, resists. Of cause, Opal rings would be sick.
Any fantastic Elder ring is usually a very good pair with Shaper Ring:
Shaper 5L (Trap Assistance): Arc-Trap & Mine Damage-Cluster Traps-Elemental Focus/Lightning Penetration (Pen will work improved against bosses)
6L Spire: Lightning Spire-Added Lightning-Trap & Mine Damage-Controlled Destruction-Elemental Focus-Concentrated Effect (once again Lightning Pen is often made use of against tough bosses like Shaper)
Jewels are life, crit multi and lightning added harm.
NO.4Flasks:
https://www.youtube.com/watch?v=d16LDajfXbM&t=1551s
1.Diamond for Crit
2.Atziri's Promise for Ele->Chaos DPS
3.Quicksilver
4.Basalt/Quartz
5.Eternal Life
you could have Sulphur in place of Basalt for more damage if you wish.
For HC you need to have far more defense (evasion, armor, dodge flasks..)!
NO.5Pantheon Gods:
https://www.youtube.com/watch?v=d16LDajfXbM&t=1621s
Major: Solaris, Arakaali is also incredibly strong with the regen we get from Ascendancy.
Minor:
NO.6Far more excellent gear:
Loreweave is usually a fantastic choice for SSF in addition to a super strong choice for Trade league as well. It gives lots of everything as well as a lot of extra damage than Tinkerskin.
These gloves are usually until you get Shaper 5L:
https://pathofexile.gamepedia.com/Architect%27s_Hand
https://pathofexile.gamepedia.com/Slavedriver%27s_Hand
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